HALO 3 - Beta News Update PDF Print E-mail
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Wednesday, 28 February 2007


News just reaching us via some inside sources indicates that there will actually now be two 'seasons' of HALO 3 Beta testing. The first season will be for all the lucky competition winners and then a second season for those that have purchased Crackdown.

The first season is expected to start on March 21 and the second season is due to end in June. So chances are if you intend to participate via Crackdown you will only be playing the Beta in May, after all the winners. The source of this news (Gamertag: Xboxportugal) has previously been first to reveal screenshots form Halo 3 so we are pretty confident that his forum post is pretty accurate information.

You can comment on this story here or to discuss it in more depth why not head over to our forums.

 

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Sony PS3 - New Hardware Woes PDF Print E-mail
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Tuesday, 27 February 2007
ImageSony Computer Entertainment Europe (SCEE) announced that the PlayStation 3 to be launched in Europe, Middle East, Africa and Australasia on March 23, 2007 will utilize a “new hardware specification.” Presumably, the new specification will differ from all the currently released PlayStation 3 consoles launched in Japan and North America.

In a press release issued by SCEE, the company describes the main features of the system that are common knowledge, and adds that the Euro-spec machine “also embodies a new combination of hardware and software emulation which will enable PS3 to be compatible with a broad range of original PlayStation titles and a limited range of PlayStation 2 titles.”

The European PS3 will lack the Emotion Engine and Graphics Synthesizer (EE+GS) chip necessary to provide hardware-based backwards compatibility for previous-generation titles. Instead, Sony plans to accomplish compatibility with older games through software emulation—a trickier and more fickle feat than simply including and utilizing PS2 processors.

“The Emotion Engine has been removed and that function has been replaced with software,” said Nick Sharples, a spokesman for Sony in London. That has a “slightly detrimental effect” on compatibility, he said to the IDG News Service.

“The backwards compatibility is not going to be as good as the U.S. and Japan models,” another Sony spokesman said to Reuters.

Microsoft’s Xbox 360 has been using a software emulation scheme since inception to make its system backwards compatible with original Xbox games. While Microsoft has promised that it will continue working on improving backwards compatibility through system updates, the Xbox 360 is only able to play from a limited list of older games.

Gamers keen on exploring PlayStation’s extensive back catalog will be disappointed to find that their upcoming European PS3s will only be able to play a limited selection of previous generation games. Sony isn’t viewing backwards compatibility on the PS3 as a priority, and says that new generation games should be the system’s main focus.

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US & Japanese models have the onboard Emotion Engine Chip.

“PS3 is first and foremost a system that excels in playing games specifically designed to exploit the power and potential of the PS3 system,” said David Reeves, President of SCEE. “Games designed for PS3 offer incredible graphics quality, stunning gameplay and massively improved audio and video fidelity that is simply not achievable with PS and PS2 games.”

Sony Europe defends its decision by saying that the costs savings of backwards compatibility will be put back into other company investments.

“Rather than concentrate on PS2 backwards compatibility, in the future, company resources will be increasingly focused on developing new games and entertainment features exclusively for PS3, truly taking advantage of this exciting technology,” stated Reeves.

Analysts have estimated that Sony loses $241 on every 60GB PS3—the only version available for the March 23 launch. Word of a cost-cutting strategy came from Japan earlier this month, which points to Sony’s strong desire to improve its bottom line.

The hardware changes to the European PS3 represent the first step taken to reduce costs. “If we are able to reduce the production cost, it has a follow-on effect” on the selling price, Sharples said. But the new, less costly PS3 aimed at Europe carries one of the priciest stickers for the system, revealing a contradiction in the Sony representative’s statement. In Europe, the lone 60GB PS3 is priced €599 (US$786) or £425 (US$830), and for Australia $999 (US$791)—more expensive than the North American and Japanese PS3 consoles equipped with the EE+GS chip.

Sony Computer Entertainment America executives have gone on record to say the PS3 will be “difficult to cost reduce,” and that any reductions that do occur will not immediately translate to lower prices. Furthermore, iSuppli estimates that the EE+GS chip carries a material cost of $27, leaving some to question the cost/benefit of the chip’s removal.

While SCEE preaches the cost-savings advantage of the new hardware specification, it now must divert resources to individually tweak and perform QA for each PlayStation 2 game to be emulated by the PS3 hardware. Sony would not comment on which games will be compatible with PS3’s new software emulation, but did say that gamers will be able to check whether their titles are compatible with PS3 at a special European backwards compatibility site starting March 23.

Sony Europe also said that previous-generation games not initially playable on the European PS3 might eventually be emulated as the company releases firmware updates. "It would be reasonable to assume that the better-selling games are the ones we will be putting effort into," Sharples said.

The creation of a differing hardware specification for Europe and other territories splits the PlayStation 3 manufacturing into another separate line. There are currently two variations of the PS3, differing in hard drive size, memory card reader and wireless connectivity. The European spec would add a third, unless Sony has plans to do away with the EE+GS chips in all PS3s worldwide.

SCEA remains mum on whether or not the hardware revision will apply in its own market. When contacted for comment on the future plans for North American PS3s, a representative stated, “We have no announcement regarding any hardware specification changes for PS3 in North America at this time.”

Regardless of what future hardware revisions may come, Sony of America and Japan are expected to continue support for over 1.48 million EE+GS-included PlayStation 3 consoles currently in the hands of North American and Japanese gamers.

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Alien Hominid - Xbox Live Arcade PDF Print E-mail
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Tuesday, 27 February 2007



As a feisty yet adorable alien, gamers must fend off FBI agents to ensure their spaceship stays safe. With unique, hand-drawn characters and weapons, this award-winning title is the epitome of quirky humour and intergalactic fun. Sixteen levels, seven mini-games, and jump-in anytime multiplayer capability adds to the cosmic mayhem.

Game Features

· Sixteen levels and seven mini-games, including “All You Can Eat” and “PDA,” now with online multiplayer support
· Main and Mini-games high scores are tracked on the Xbox Live Leaderboard
· Multiplayer modes enable two players locally in the main game and up to four players offline or on Xbox Live in Mini-games.

· Earn up to 12 Achievements and 200 Gamerscore points

You can download “Alien Hominid HD” from the 28th February at 08.00 GMT on Xbox Live Arcade and it will be priced at 800 Microsoft Points.
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MotoGP 07 - New Screenshots PDF Print E-mail
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Tuesday, 27 February 2007

THQ have sent over these new shots from their next installment of the MotoGP series. MotoGP 07 is promising more two wheel action and judging by these shots upping the ante once more in the realism graphical stakes. No word yet on the gameplay but we expect it to have the same basic structure as the previous outing and an extensive online Live component. There were some early issues and framerate niggles with the last incarnation so let's hope they've been ironed out by the time this hits the shelves later this year.

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Forza Motorsport 2 - Update PDF Print E-mail
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Tuesday, 27 February 2007

Microsoft® Game Studios today announced some exciting new features that will be included in “Forza Motorsport 2” when the game hits stores in May.

The first of which is a feature the team at Turn 10 has dubbed the Xbox Live Auction House. Although “Forza Motorsport 2” can be a highly competitive affair over Xbox Live, the developers at Turn 10 wanted to further stoke the passion of the racing community by giving them an in-game marketplace to show off their custom creations. Just head over to Forza Motorsport 2’s Online Auction House, where – on a global scale – players will be able to buy and sell (using in-game credits) and trade one-of-a-kind vehicles with other Forza fanatics. The Online Auction House will encourage fans to share their unique whips, or complete their car collection from our roster of over 300 must-have rides. With near limitless customization options, “Forza Motorsport 2” is sure to inspire the creativity of car tuners and painters alike. For more details on the Xbox Live Auction House, be sure to check out this week’s Pitpass Report on Forzamotorsport.net.
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