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A half dozen new screenshots straight from the mind of Clive Barker have implanted themselves deep within our web server this morning along with a little more back-story for the game itself. A strange journey back in time with a squad of specially skilled agents to a lost desert city, Al Khali awaits you...
Story Line : You assume the role of Capt. Devon Ross, a former Army ranger that has been recruited to lead The Jericho Squad – a secret combat unit of the U.S. Army Chaplains Corps. An adept psychic, it’s his job to lead the other six Jericho squad mates on missions protecting the U.S. against paranormal and other occult threats. His other team members are Delgado – a fire-demon-wielding alchemist and pyromancer; Billie Church – a “blood mage” that uses her own blood to cast spells and wards; Jones – a seer that uses astral projection for reconnaissance; Abigail Black – a telekinetic sniper that can steer bullets in mid-flight; Cole – the team “reality hacker” that can alter time and teleport supplies and personnel; and Father Rawlings – the dual pistol wielding team exorcist. Character Interactions (Main Character): The squad is pretty much with you from start to finish, although for the purposes of story, there will be times where you’re on your own or accompanying just a small portion of the squad. Although you’ll be playing the game as Capt. Ross throughout the story, you’ll get the chance to play with every one of your squad mates. Early on in the game, Capt. Ross…wait, I’ve said too much already.
Appearance (Weapons and Abilities): Each Jericho team member has a different primary and secondary weapon, and those span a wide spectrum of military firearms – small automatic pistols, up through assault rifles, sniper rifles, and a huge chain gun. What really sets the team apart from one another and from other games, though, is the incorporation of their occult specialties. Each member of Jericho is a specialist in one of the arcane arts or psychic disciplines and they can use these powers in a variety of ways. On top of that, Ross’ psychic specialty is a power called “threading”, which allows him to act as a sort of “mixing board” for combining his team’s powers. So, for example, he can take the pyromancer’s fire-spirit, mix that with the telekinetic’s shockwave, and now you have the psychic equivalent of napalm! Location: The game takes place in a lost city that has returned. Al Khali is like a set of Russian nesting dolls – one layer of time trapped inside another, inside another, inside another… When the team begins their mission, they’ll start in a modern-day archaeological dig site. But as they move closer and closer to the source of evil that has cursed the city, they’ll pass through different layers of time and come face to face with previous armies and civilizations that have attempted to seize the secrets of Al Khali for their own purposes. Sharp-eyed players should be able to recognize familiar features of the city as it changes from age to age. For example, you might pass the crumbling ruins of a medieval fortress in modern day Al Khali, but when you travel back to the Crusader era, those same ruins are now restored to their former glory – and now they’re occupied…





 Readers have left 2 comments. Quote(1) Untitled27-04-2007 11:55:35 Cool, Cool, Cool, Cool, Cool, Cool, Cool, Cool, Cool, Cool, Cool, Cool, Cool, Cool, Cool, NICEONE! Loving this... Quote(2) Untitled29-04-2007 16:38:25 OMG I can't believe how slow they're being with this game. Sure, you can't rush genius, but give us an estimate release date.... where is Assassins Creed too? |